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3000AD Inc. software list
1. Universal Combat Gold 10/Oct/2005
Rating :

Universal Combat Gold is a stand-alone follow up title to the original
Universal Combat game released in 2004. UCG contains the original Universal Combat game plusing a majority of features and various technology tweaks and improvements.

2. Universal Combat Special Edition 03/Aug/2006
Rating :
Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios. Based on updated versions of the Universal Combat ? A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.1.Universal Combat (Dreamcatcher Games, 2004)2.Universal Combat Gold (300AD Inc, 2005)3.Universal Combat A World Apart (3000AD Inc, 2005)TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONSImproved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.Improved audio engine.One new sixteen mission Advanced Campaign Mode scenario (?A World Apart Episode 2?) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.Eight new Instant Action scenarios featuring several career modes.All five scenarios from the three previous Universal Combat games?A Fragile Hope? Advanced Campaign Mode scenario playable from the perspective of the Commander career.?Way Of The Titans? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.?A World Apart : Episode 1? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.All fifty-eight Instant Action scenarios from the three previous Universal Combat games.
3. Universal Combat Collectors Edition 30/Oct/2007
Rating :

First conceived by gaming industry vet Derek Smart in the late nineteen eighties with the first title, Battlecruiser 3000AD released in 1996 by Take 2 Interactive, then re-imagined in 2004 as Universal Combat - the long running Battlecruiser series comes to a close with the release of Universal Combat Collectors' Edition.

4. Universal Combat Special Edition 13068-6 14/Mar/2008
Rating :
Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios.
Based on updated versions of the Universal Combat A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.
1. Universal Combat (Dreamcatcher Games, 2004)
2. Universal Combat Gold (300AD Inc, 2005)
3. Universal Combat A World Apart (3000AD Inc, 2005)
TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONS
Improved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.
Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.
Improved audio engine.
One new sixteen mission Advanced Campaign Mode scenario (A World Apart Episode 2) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.
Eight new Instant Action scenarios featuring several career modes.
All five scenarios from the three previous Universal Combat games
A Fragile Hope Advanced Campaign Mode scenario playable from the perspective of the Commander career.
Way Of The Titans Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
A World Apart : Episode 1 Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
All fifty-eight Instant Action scenarios from the three previous Universal Combat games.
5. Universal Combat A World Apart 13068-5 14/Mar/2008
Rating :
Graphics engine highlights:
1. Native DirectX 9 graphics engine with support for shader spec 2.0
2. Shader based lighting, glow and environment mapping.
3. Native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), FSAA etc.
4. Improved shader based special FX (e.g. explosions)
5. Improved terrain rendering engine based also with improved terrain texture assets, vegetation etc
6. Improved shader based character animation engine which takes advantage of the newer high definition character models.
Other features:
Improved NPC dynamic AI engine with improved NPC orders system.
New multiplayer engine.
New integrated multiplayer games channel with features such as chat lobby, server browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms and many more features.
Improved vehicle control and dynamics.
Improved asset switching with full control for naval LCAC assets.
All new (sixteen) high definition first person character models.
All new first person weapons; for a total of twenty-four weapons as well as four grenade types.
Revised planetary bases with better layout and scale, so they dont seem quite as barren due to their wide expanse.
One 16 mission Advanced Campaign Mode scenario playable as the Commander or Elite Force Pilot career.
Sixteen new Instant Action scenarios featuring various careers.
Two co-op specific multiplayer space based scenarios with support for up 32 players.
6. Galactic Command Echo Squad SE 24/Mar/2008
Rating :
Many years have passed since the Gammulans invaded the sol system in full force and all but decimated the inhabitants of the planetary systems.

In their wake, they left a splintered Galactic Command still engaged in a fierce battle with insurgent opposition.

As an Elite Force Pilot and leader of the Echo squad, you are tasked with leading a series of missions against the Insurgents in both space and on planets.

For more info, visit http://www.3000ad.com/site/gces2/

7. Universal Combat A World Apart 02/Sep/2005
Rating :
Graphics engine highlights:1. Native DirectX 9 graphics engine with support for shader spec 2.0 2. Shader based lighting, glow and environment mapping. 3. Native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), FSAA etc.4. Improved shader based special FX (e.g. explosions)5. Improved terrain rendering engine based also with improved terrain texture assets, vegetation etc6. Improved shader based character animation engine which takes advantage ofthe newer high definition character models.Other features:Improved NPC dynamic AI engine with improved NPC orders system.New multiplayer engine.New integrated multiplayer games channel with features such as chat lobby, serverbrowser, multiplayer server clusters, auto-patching, multi-lingual chat roomsand many more features.Improved vehicle control and dynamics.Improved asset switching with full control for naval LCAC assets.All new (sixteen) high definition first person character models.All new first person weapons; for a total of twenty-four weapons as well asfour grenade types.Revised planetary bases with better layout and scale, so they don?t seem quite as barren due to their wide expanse.One 16 mission Advanced Campaign Mode scenario playable as the Commander orElite Force Pilot career.Sixteen new Instant Action scenarios featuring various careers.Two co-op specific multiplayer space based scenarios with support for up32 players.
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